How to Fish

All How to Fish Guides

Every How to Fish guide in one place: full walkthrough, all five islands, every boss from Spider Crab to the volcano whale, fish locations, weapons, boat upgrades and money tips.

Getting Started

Islands

Bosses

Fish & Gear

How to Fish All Fish Locations: Every Species & Where to Find It
Every fish location in How to Fish: species by island from Lighthouse clams to volcano waters, bait matching, ripple reading and the line-tension technique.
How to Fish Fishipedia: 100% Collection Checklist
The Fishipedia completion guide for How to Fish: logging every species, rare variant and drip entry with a checklist order that avoids wasted island trips.
How to Fish Rare Fish Variants: Ripples, Baits & Locations
How rare fish variants work in How to Fish: gold ripple reading, the baits each rare wants, line-tension technique and where valuable spawns hide.
How to Fish Drip Fish: Rainbow Creatures & Casino Skins
How to get drip rainbow creatures in How to Fish: what they are, where they spawn, how the Island 4 slot machine turns them into legendary weapon skins.
How to Fish Bait Guide: Every Lure Tier & When to Use It
Every bait and lure in How to Fish: the free starter, $1 Hotdog Lures, Grubs, Heavy Metal, river and swamp specialty lures and boss lures with tier matching.
How to Fish Weapons Unlock Guide: Every Gun, Cost & Island
When and where every weapon unlocks in How to Fish: no guns on Island 1, pistol and shotgun at Forest, SMG in Desert, Sniper on Rocks, $20,000 AR late.
How to Fish Best Weapon: Every Gun Ranked & Priced
Every How to Fish weapon ranked with prices: pistol $50, shotgun $150, SMG $650, assault rifle $20,000 — what to skip, when to buy, attachment priorities.
How to Fish Boat Upgrades: Engine, Radar Mount & Buying Order
Boat upgrades in How to Fish explained: engine and storage parts, the permanent radar mount, why boats come last in purchase orders and when speed pays off.
How to Fish Dynamite: Cost, Uses & When It's Worth It
Dynamite in How to Fish: the $25 price, throwing mechanics, clustered-shallow farming loops, boss emergency uses and when dynamite loses money.

Money & Progression