Every island in How to Fish in unlock order — Lighthouse, Forest, Desert, Rocks, Military Volcano — with the boss trophies that gate each one.
How to Fish All Islands: Unlock Order and What Gates Each One
How to Fish has five islands, and the game never clearly tells you how any of them open. The pattern is always the same — kill the island's boss, keep its trophy, hand it to the right NPC — but which trophy goes where is exactly the detail players miss, especially after selling a "useless" drop. Here is the full map.
Island List at a Glance

| # | Island | Theme | Boss | Trophy Hand-in Unlocks |
|---|---|---|---|---|
| 1 | Lighthouse | Starting rock | Spider Crab | Boat keys |
| 2 | Forest | Leeches, woodland waters | Giant Piranha | Island 3 coordinates |
| 3 | Desert | Tropical chaos | Pufferfish | Island 4 access |
| 4 | Rocks | Bird territory | Giant Bird | Volcano radar coordinates |
| 5 | Military Volcano | Endgame fortress | Mutated Bowhead Whale (lava/magma whale) | Story finale |
The same chain carries a 50-fold health ramp. Exact boss stats from the game files:
| Gate Boss | HP | Contact Damage |
|---|---|---|
| Spider Crab | 750 | — |
| Giant Piranha | 2,500 | 32 |
| Pufferfish | 18,000 | 34 |
| Giant Bird (Albatross) | 7,800 | — |
| Mutated Bowhead Whale | 38,000 | 36 |
Official source: the five-island chain and trophy hand-in order is corroborated by Kosgames' island unlock guide and Destructoid's 100% walkthrough — ordinary meat never advances the story; only named trophies do.
Island 1 — Lighthouse
Everything starts here: clams, the $3 rod, and a lighthouse keeper with an appetite. He pays for thrown clams, teaches the basics, and eventually hands you the Beer Can that summons the Spider Crab — beat it with the sidestep-and-punish loop and bring the reward back for the boat keys. No boat keys, no archipelago.
What to do before leaving:
- Buy the Radar ($10) — coordinates are useless without it
- Sharpen your knife up the $14/$28/$36 ladder (damage 16→18→20→22) or sell it if you are going gun-only
- Stock Hotdog Lures at $1 each; they stay useful into the Forest
Island 2 — Forest
The Forest introduces leeches that latch onto you, thicker terrain, and — critically — the gun shop. Pistol ($50, 25 base damage), Shotgun ($150, 3 damage per pellet). Buy the shotgun, ignore the pistol, and hunt the Giant Piranha — a 2,500 HP gatekeeper that hits for 32 on contact. Its drop unlocks the Island 3 coordinates once handed in.
The Forest is also where money starts flowing properly: bigger catches plus trick-shot multipliers make the leech annoyance worth enduring.
Island 3 — Desert
Tropical waters, tougher creatures, and the SMG ($650, 24 base damage) on the shelf. Fit a compensator before you fight — recoil control matters more here than anywhere earlier. The Pufferfish guards this island — an 18,000 HP wrecking ball with a 34-damage contact hit — and its tail is the ticket to Island 4.
This is the cooking island. Cooked catches outsell raw consistently enough that building the cooking routine here funds the rest of the run per GamesHub's tips breakdown.
Island 4 — Rocks
Rocky terrain shifts combat skyward: the bird encounter rewards precision over spray. The Sniper Rifle arrives in this tier and pairs perfectly with the fight — highest precision damage plus the best trick-shot multipliers in the game. Win, take the bird head, trade it for the Volcano radar coordinates.
Island 5 — Military Volcano
The endgame. A military-themed island guarding the final encounter — the giant whale that community guides call the lava whale, magma whale, or Mutated Bowhead Whale depending on which guide you read. Bring the Assault Rifle ($20,000) fully attached; this fight punishes underinvestment more than any prior boss. Delivering the whale into the volcano completes the story.
Speedrunners hit this point inside an hour for the achievement; completionists will want every side quest and Fishipedia entry first. Our boss guide breaks down each fight's mechanics individually.
Islands cannot be done out of order. Every unlock is chained to the previous island's specific trophy — there is no skip, no shortcut, and no alternate route.
Preparing for Each Island: A Loadout Checklist
Walking into an island under-geared is how white escape bars get wasted. Before sailing, match your loadout to the destination:
| Heading To | Minimum Loadout | Why |
|---|---|---|
| Forest | Maxed knife or brass knuckles, Hotdog Lures | Melee still works; guns unlock on arrival |
| Desert | Shotgun + ammo reserve | Giant Piranha-tier creatures start appearing en route |
| Rocks | SMG with compensator | Recoil control matters more than raw damage |
| Volcano | Assault Rifle savings nearly complete | The final fight punishes partial upgrades |
Two universal items belong on every list: the Radar ($10 — coordinates are dead weight without it), and a lure stock one tier above the local water. Running out of lures mid-island means a forced shopping trip back across the map.
Common Island Progression Mistakes
Selling the trophy early. Worth repeating because it is half of all stalled runs: the uniquely named drop is the key. Ordinary fish fund the trip; the trophy opens the next door.
Fighting bosses under-geared to "save money." Every lost boss attempt burns lures, ammo and the white-bar timer. One correct weapon purchase is cheaper than five failed attempts.
Skipping NPC conversations. Hand-in targets are rarely marked aggressively. If an island seems complete but nothing unlocked, walk the settlement and talk to everyone — someone is holding the next quest step.
Ignoring cooking until late. Players who build the habit at the Desert arrive at the Volcano with thousands more coins than those who start cooking at the Rocks.
Sailing Smart: Radar, Coordinates and Travel
Island travel has its own small skill tree. The radar ($10) reads NPC coordinates, and later boat upgrades mount it permanently so it stops consuming an equipment slot each sail. Until then, equip it manually before every crossing — the number of players stuck staring at valid coordinates with no radar equipped is not small.
Fuel-and-speed boat parts exist, but treat them as late purchases: the standard boat reaches every island fine, and coins routed to weapons shorten every future fight instead.
What Changes at Each Island: Difficulty Curve
The difficulty steps are mechanical, not just numeric:
- Forest: leeches latch on and chip health during fights; melee range gets riskier
- Desert: creature health pools jump enough that spray weapons start feeling weak
- Rocks: enemies move vertically, rewarding precision over volume
- Volcano: military-grade opposition expects endgame loadouts and full attachments
Each island also upgrades its shopping tier, which is why the unlock order doubles as the weapon progression order — the game gates its arsenal behind the same chain as its map.
FAQ

How many islands are in How to Fish?
Five: Lighthouse, Forest, Desert, Rocks and the Military Volcano.
Why won't the next island unlock?
You either have not beaten the current island's boss, sold its trophy, or have not found the NPC waiting for it. Check your inventory first — the item is usually already in it.
Can you sail back to earlier islands?
Yes. Once unlocked, earlier islands remain accessible by boat for farming catches and finishing leftover quests.
More How to Fish Guides
How to Fish multiplayer explained: 1-4 player online co-op on Steam, lobby setup, shared wallet rules, crossplay status and Steam Deck compatibility notes.
Desert Island guide: the grill master's shark, the tourist's endangered creature, SMG attachment shopping, and beating the Pufferfish.
How to get drip rainbow creatures in How to Fish: what they are, where they spawn, how the Island 4 slot machine turns them into legendary weapon skins.
Dynamite in How to Fish: the $25 price, throwing mechanics, clustered-shallow farming loops, boss emergency uses and when dynamite loses money.
The Fishipedia completion guide for How to Fish: logging every species, rare variant and drip entry with a checklist order that avoids wasted island trips.
Forest Island guide: the five-leech quest and special bait, where guns unlock, the girl's big yummy fish, and the Giant Piranha fight.
How to beat the Giant Piranha: the leech quest, the shotgun that makes the fight trivial, and the drop that unlocks Island 3.
How to Fish beginner guide: the first hour done right — the $3 rod, $10 radar, which weapons to skip, boss trophy rules and the mistakes that waste cash.
